Set:
Legends
Type:
Creature — Wall
Rarity:
Common
Cost:
{3}{U}
Defender (This creature can't attack.)Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking....
Set:
Legends
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{X}{U}{U}
Enchant creatureWhen Venarian Gold enters the battlefield, tap enchanted creature and put X sleep counters on it.En...
Set:
Legends
Type:
Instant
Rarity:
Common
Cost:
{R}
Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and e...
Set:
Legends
Type:
Instant
Rarity:
Common
Cost:
{B}
All creatures get -1/-0 until end of turn.
The brightness of day turned in an instant to dusk as the swarm descended upon the battle...
Set:
Legends
Type:
Creature — Ouphe
Rarity:
Common
Cost:
{1}{G}
{T}: Target creature loses all "bands with other" abilities until end of turn.
Leave a bowl of milk on your doorstep eac...
Set:
Legends
Type:
Creature — Snake
Rarity:
Common
Cost:
{1}{G}{G}
First strike
"Then inch by inch out of the grass rose up the head and spread hood of Nag, the big black cobra, and he...
Set:
Legends
Type:
Instant
Rarity:
Common
Cost:
{G}
Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)
"How dull it is to pause, to make an e...
Set:
Legends
Type:
Creature — Boar
Rarity:
Common
Cost:
{4}{G}
"And the unclean spirits went out, and entered the swine; and the herd ran violently . . ." —Mark 5:13
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '