Set:
Modern Masters 2017
Type:
Creature — Human Cleric
Rarity:
Common
Cost:
{W}
Whenever another creature enters the battlefield, you gain 1 life.
"One does not question the size or sh...
Set:
Commander Legends
Type:
Sorcery
Rarity:
Common
Cost:
{U}
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom...
Set:
Worldwake
Type:
Enchantment
Rarity:
Uncommon
Cost:
{1}{G}
Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal.As long as there are fou...
Set:
Core Set 2021
Type:
Legendary Enchantment
Rarity:
Rare
Cost:
{2}{U}{U}
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
"...
Set:
Rise of the Eldrazi
Type:
Creature — Vampire Shaman
Rarity:
Uncommon
Cost:
{1}{B}{B}
Whenever Pawn of Ulamog or another nontoken creature you control dies, you may create a 0/1 co...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '